What the tiny team of twelve at Awaceb have made here has a huge amount of heart and soul at its core, though the delivery falls just short of being something truly spectacular. Let’s be real, though – flying around as a bird is well worth the price of entry alone.There’s a very special game in Tchia. I wish there was more of an incentive to buckle down and complete the optional stuff, but the game can easily last a dozen hours or more regardless. But it’s still a lovely game with plenty to gawk at if you’re into running around the world as animals or collecting things. I greatly enjoyed my time with Tchia, even though the story is very short and it ends up falling into a lot of typical open world traps. You also have to add each of them to your inventory individually, so you can’t stockpile them like trinkets and pearls, which is unfortunate. You can get a trophy ranging from bronze to gold, but you can farm them from any challenge and they’re only used to try and win more cosmetics from a crane game. The reward for doing the numerous activities (such as shooting ranges or racing challenges) is also pretty pointless. There are so many cosmetics that it can be hard to care about grabbing woven trinkets or diving for pearls to buy more. My main gripe with the game is that it just isn’t all that substantive, enjoyable as it may be. It honestly looks and feels wonderful and it’s one of the most enjoyable parts of the game. While Tchia initially needs to walk everyone on foot or get there by gliding when you don’t come across an animal to possess, you’ll likely spend most of the game summoning birds with the ukulele and then flying around. These songs do a variety of things, such as change the time of day, spawn an explosive item or bounce pad, and they can even be used to summon animals to possess. You’ll learn more of these by balancing rocks atop one another as part of another minigame. There are certain little songs you can play that have effects on the world around you, just like in Ocarina of Time or Wind Waker. If you know anything about music, you can play any number of actual songs with it, which is pretty fantastic, plus there are segments where Tchia plays her ukulele alongside other characters as part of a well-done minigame. You can bring it out at nearly any time to play a full suite of chords. Taking another page from a separate Zelda playbook, Tchia has a ukulele she carries around. Objects can be aimed and hurled at enemies as Tchia herself comes leaping out of them before they get slung forward. Tchia can possess any non-human animal she comes across, as well as many objects. Tchia is very much about exploring and taking in the sights, but the game’s soul ability makes for a pretty compelling hook. These include collectibles that are used to purchase cosmetics, cosmetic chests, enemy camps, activities, and upgrades to your various meters. There are spots around the map that you’ll interact with to make icons show up. Standard open-world rules are at play here. However, this is absolutely not the type of game you’ll play just to beat. If you just wanted to beat the game, you could easily do it in a few hours. Then there’s a final quest and the story is over. Then there are some story sequences on a smaller island followed by an espionage mission where you go and take photos of factories before you sabotage them and then sabotage a larger factory. You’ve got an intro, then you go out and get your first quest, which is to travel from the Southern island to the Northern one and grab some items. This happens onscreen in a particularly disturbing cutscene, even if it’s not nearly as horrifying as it seems at first. The bad guy is a fascist god that literally eats kids. When the two meet up with one of his old friends, the right-hand man of an evil god that eats children abducts her father and it’s up to her to save him. Tchia is a young girl who lives with her father. You explore a colorful natural area while grabbing trinkets, so I wasn’t expecting much of a heavy narrative. This is a much more compact game and it has a killer hook of a new mechanic that really separates it from its inspiration. But Breath of the Wild was so large that it was easy to bounce off of after dozens of hours. Tchia is partially built out of these and, yes, you spend a fair amount of timing increasing your stamina bit by bit until you’re able to climb and glide wherever you want without issue. Breath of the Wild did a great job of putting a unique spin on open worlds with its climbing and gliding mechanics.
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